Total PC Gaming -lehden helmikuun numerosta löytyy ote Battlefield Heroesin tuottajan Ben Cousinsin haastattelusta. Pituutensa (yli 5000 sanaa) takia sitä ei saatu mahtumaan lehden sivuille, joten se on kokonaisuudessaan nähtävillä lehden toimittajien blogissa.
Kysymyksissä udellaan mm. syitä piirrosmaiselle grafiikalle, mitä uutta Heroes tarjoaa muihin pelisarjoihin verrattuna, ja sitä, tappavatko aseet yhdestä osumasta.
Lue haastattelu!
TPCG: Can you tell us about this map game that's planned for the web site?
BC: We're calling it the metagame at the moment but it won't be called that because that sounds really...
JS: ...we could call it the online territorial conflict map game? On the web site you have a picture of your soldier and a map of a bunch of landmasses, you plonk him down in one of the countries on there and as you fight the score you gain goes into the pot for that country. And then once a certain threshold is reached that belongs to your faction. And everyone's trying that for all the different countries - there's 16 currently - and at the end of a week of play time, depending on the balance, we'll pay out some of the in-game currency. So just by playing you can kind of have - if you're interested in it - this high-level strategic game in terms of trying to take over all the territory, or you can just not bother at all. It's like a game outside of the game, you have your short-term goal in the game of winning the round or killing someone, then you have another goal of levelling up the character and getting up to level 15 and unlocking an ability. It's not just about jumping in and having fun, also we want to have this strategic depth to the game as well that's optional.
Kysymyksissä udellaan mm. syitä piirrosmaiselle grafiikalle, mitä uutta Heroes tarjoaa muihin pelisarjoihin verrattuna, ja sitä, tappavatko aseet yhdestä osumasta.
Lue haastattelu!
TPCG: Can you tell us about this map game that's planned for the web site?
BC: We're calling it the metagame at the moment but it won't be called that because that sounds really...
JS: ...we could call it the online territorial conflict map game? On the web site you have a picture of your soldier and a map of a bunch of landmasses, you plonk him down in one of the countries on there and as you fight the score you gain goes into the pot for that country. And then once a certain threshold is reached that belongs to your faction. And everyone's trying that for all the different countries - there's 16 currently - and at the end of a week of play time, depending on the balance, we'll pay out some of the in-game currency. So just by playing you can kind of have - if you're interested in it - this high-level strategic game in terms of trying to take over all the territory, or you can just not bother at all. It's like a game outside of the game, you have your short-term goal in the game of winning the round or killing someone, then you have another goal of levelling up the character and getting up to level 15 and unlocking an ability. It's not just about jumping in and having fun, also we want to have this strategic depth to the game as well that's optional.
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