Battlefield 1943:n PC-versio saapuu siis vasta syyskuussa. Syitä myöhäisemmälle julkaisuajankohdalle selventää pelin tuottaja Gordon Van Dyke, joka kertoo, että PC-versiosta halutaan tehdä kunnollinen pelkän konsoliporttauksen sijasta. Tämä kuitenkin vaatii jonkin verran aikaa, ihan jo sen takia, ettei PC:lle vielä ole tehty Frostbiteen pohjautuvaa peliä.
Julkaisun siirtämistä pohdittiin pitkään, mutta se koettiin parhaimmaksi vaihtoehdoksi laadun takaamiseksi. Vaikka tässä vaiheessa moni onkin päinvastaista mieltä.
Gordon Van Dyken kommentti:
Dear PC Gamer(s),
I know you might feel disappointed about the PC release being in September rather than June, but you should be very happy to know this is to give us the proper development time to create a proper PC version of Battlefield 1943 and not a console port. To the contrary of some less informed fans out there this is in no means an intentional ploy to punish our PC fans. And is in fact quite the opposite, we want to make the best damn PC version we can for our PC fans!
Not to bore your eyes out with endless text about the how's and do's I will say to make this a proper PC version we need a completed core game to develop over and remember we already released Battlefield Bad Company with the Frostbite Engine on the consoles, so this will be first PC game ever released using Frostbite! PCs are an open platform requiring additional features, support, technical consideration, and can't just be thrown out there using copy/paste. We have thought very carefully about this decision and in the long run felt it was the right choice even though we knew we'd catch some flak for it, but we feel once you play the first Frostbite PC game ever from DICE you'll see why we put this extra time and care in on the development making all right again in the universe. I hope this helps clear things up better and answers your concern(s).
Sincerely,
Gordon Van Dyke
Battlefield 1943 Producer
Lähde
Julkaisun siirtämistä pohdittiin pitkään, mutta se koettiin parhaimmaksi vaihtoehdoksi laadun takaamiseksi. Vaikka tässä vaiheessa moni onkin päinvastaista mieltä.
Gordon Van Dyken kommentti:
Dear PC Gamer(s),
I know you might feel disappointed about the PC release being in September rather than June, but you should be very happy to know this is to give us the proper development time to create a proper PC version of Battlefield 1943 and not a console port. To the contrary of some less informed fans out there this is in no means an intentional ploy to punish our PC fans. And is in fact quite the opposite, we want to make the best damn PC version we can for our PC fans!
Not to bore your eyes out with endless text about the how's and do's I will say to make this a proper PC version we need a completed core game to develop over and remember we already released Battlefield Bad Company with the Frostbite Engine on the consoles, so this will be first PC game ever released using Frostbite! PCs are an open platform requiring additional features, support, technical consideration, and can't just be thrown out there using copy/paste. We have thought very carefully about this decision and in the long run felt it was the right choice even though we knew we'd catch some flak for it, but we feel once you play the first Frostbite PC game ever from DICE you'll see why we put this extra time and care in on the development making all right again in the universe. I hope this helps clear things up better and answers your concern(s).
Sincerely,
Gordon Van Dyke
Battlefield 1943 Producer
Lähde
MAINOS
MAINOS
1
24.04.2009 08:31
#1
24.04.2009 11:49
#2
24.04.2009 14:59
#3
24.04.2009 15:15
#4
24.04.2009 15:20
#5
Eihän tuo nyt olet pahasta, jos ei tulekaan kesällä pc:lle. Kesällä voi ihan elääkin, niin ei tarvii koko ajan koneella istua :)
nimenomaan! ei kesällä pelata. ja parempi että hiovat sitä vähän enemmän ennenku julkasevat.
1