Battlefield Heroesin kehittäjien blogi jatkuu jälleen lyhyen tauon jälkeen. Nyt haastateltavana on pelattavuudesta vastaava ohjelmoija Roger Edgren. Haastattelu löytyy kokonaisuudessaan täältä.
What do you do on heroes?
I'm a gameplay programmer. That means that I produce bugs and then fix them, and get paid for the trouble. I have also been accused of doing some work with the logic around soldiers, weapons, vehicles, cameras and abilities and such, but I vehemently deny any such accusations.
What's your favourite Heroes aspect?
Abilities. They are what set Heroes apart from most other shooters. Using the right ability at the right place and time can make a lot of difference.
What's your favourite class and why?
Commando. I prefer games where a sense of tactics will win the day rather than lightning fast reactions, and playing successfully with a Commando demands a bit of patience, knowing when to attack and when to withdraw, and being able to think a few steps ahead, like what will I do after I have killed this guy and my stealth is reloading for another fifteen seconds and his friend starts shooting at me.
What is the best thing about being a developer?
Helping a game take form and seeing your contribution come alive in front of your eyes is a very satisfying experience. Getting paid for doing something like that doesn't hurt either. Oh, and free breakfast on Fridays.
What do you do on heroes?
I'm a gameplay programmer. That means that I produce bugs and then fix them, and get paid for the trouble. I have also been accused of doing some work with the logic around soldiers, weapons, vehicles, cameras and abilities and such, but I vehemently deny any such accusations.
What's your favourite Heroes aspect?
Abilities. They are what set Heroes apart from most other shooters. Using the right ability at the right place and time can make a lot of difference.
What's your favourite class and why?
Commando. I prefer games where a sense of tactics will win the day rather than lightning fast reactions, and playing successfully with a Commando demands a bit of patience, knowing when to attack and when to withdraw, and being able to think a few steps ahead, like what will I do after I have killed this guy and my stealth is reloading for another fifteen seconds and his friend starts shooting at me.
What is the best thing about being a developer?
Helping a game take form and seeing your contribution come alive in front of your eyes is a very satisfying experience. Getting paid for doing something like that doesn't hurt either. Oh, and free breakfast on Fridays.
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