Shacknews kaappasi haastatteluunsa Van Dyken ja saikin piinapenkissään puristettua muutamia uusia tietoja.
Van Dykesin mukaan PC version myöhäisempi julkaisuajankohta ei johdu markkinointikiemuroista, vaan siitä, että pelin ominaisuuksille todellakin etsitään PC yleisöä enemmän miellyttäviä vaihtoehtoja. 3:sta classista ei olla luopumassa, mutta regeneroituvalle elämälle, loppumattomille panoksille ja 24 pelaajan rajoitukselle tutkitaan vaihtoehtoja. Samalla hän kuitenkin vahvistaa, että kyseiset ominaisuudet tulevat pysymään ainakin konsoliversiossa.
Myöskään SDKta ei tulla julkaisemaan Battlefield 1943 osalta, joten modeja ei tulla näkemään. Kuten jo aikaisemmin tiedämme, myös cross-platform pelaaminen jää puuttumaan.
Vielä lopuksi Shackin kysyessä Battlefield 3:sesta, Van Dyke tyrmää sen huhuksi.
Lue koko haastattelu tästä linkistä.
Lopuksi vielä Patrick Liun videohaastattelu:
Van Dykesin mukaan PC version myöhäisempi julkaisuajankohta ei johdu markkinointikiemuroista, vaan siitä, että pelin ominaisuuksille todellakin etsitään PC yleisöä enemmän miellyttäviä vaihtoehtoja. 3:sta classista ei olla luopumassa, mutta regeneroituvalle elämälle, loppumattomille panoksille ja 24 pelaajan rajoitukselle tutkitaan vaihtoehtoja. Samalla hän kuitenkin vahvistaa, että kyseiset ominaisuudet tulevat pysymään ainakin konsoliversiossa.
Shack: There have been some rumblings that the PC edition of Battlefield 1943 could remove the 24-player limit of the console versions along with unlimited ammo and regenerating health. Any truth to that?
Van Dyke: Those are all things that we're taking into consideration. We know that the PC crowd, they look for some different things in games than maybe somebody on the console. So it's definitely something we're thinking about, but we're not gonna restrict one or the other.
Whatever we do come up with, we're gonna try and make sure we maintain the core values of this game that we've worked so hard on and the core gameplay features, but then look at what the PC can support and if it can offer some alternatives and things in that nature.
Van Dyke: Those are all things that we're taking into consideration. We know that the PC crowd, they look for some different things in games than maybe somebody on the console. So it's definitely something we're thinking about, but we're not gonna restrict one or the other.
Whatever we do come up with, we're gonna try and make sure we maintain the core values of this game that we've worked so hard on and the core gameplay features, but then look at what the PC can support and if it can offer some alternatives and things in that nature.
Shack: Let's say you drop regenerating health from the PC version of 1943. Any chance that option would eventually come to consoles?
Van Dyke: I think we're gonna stick with what we've got for the console version. I don't see us making any changes like that. For one thing, we have to pick up the server costs, we maintain the servers, and we do everything like that.
Whereas in PC-type games, you can make that accessible to the users, and you can let them manage their server. But with this, this is our servers, and to put in those types of options, it just makes a confusing environment for the end user. I think we would definitely leave it as it is for the console version.
Van Dyke: I think we're gonna stick with what we've got for the console version. I don't see us making any changes like that. For one thing, we have to pick up the server costs, we maintain the servers, and we do everything like that.
Whereas in PC-type games, you can make that accessible to the users, and you can let them manage their server. But with this, this is our servers, and to put in those types of options, it just makes a confusing environment for the end user. I think we would definitely leave it as it is for the console version.
Myöskään SDKta ei tulla julkaisemaan Battlefield 1943 osalta, joten modeja ei tulla näkemään. Kuten jo aikaisemmin tiedämme, myös cross-platform pelaaminen jää puuttumaan.
Vielä lopuksi Shackin kysyessä Battlefield 3:sesta, Van Dyke tyrmää sen huhuksi.
Shack: That said, I have to ask, where's Battlefield 3?
Van Dyke: There is no Battlefield 3 [laughter]. That's just a rumor! Where's that PDF? It doesn't exist! [laughter]
[People] just need to be patient and wait. DICE isn't going anywhere. There's going to be more games, and I think that those games are really gonna hit what it is that people are seeking from a Battlefield game in the next generation.
Van Dyke: There is no Battlefield 3 [laughter]. That's just a rumor! Where's that PDF? It doesn't exist! [laughter]
[People] just need to be patient and wait. DICE isn't going anywhere. There's going to be more games, and I think that those games are really gonna hit what it is that people are seeking from a Battlefield game in the next generation.
Lue koko haastattelu tästä linkistä.
Lopuksi vielä Patrick Liun videohaastattelu:
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