Black Opsin täksi viikoksi luvattu seuraava päivitys on erittäin lähellä. Vain pari minuuttia sitten päivitysten kehittämisestä vastuussa oleva "pcdev" twiittasi, että moninpelipäivitys tulee tänään perjantaina ja yksinpelipäivitys heti perään lauantaina.
Konsoliversiot saivat omat päivityksensä jo eilen. Molemmille värkättiin pitkä lista jos jonkinlaista korjausta, parannusta ja optimointia, mutta ensikommenttien perusteella aivan kaikki viat eivät tulleet vieläkään korjatuiksi.
Näiden kolmen alustan muutoslistat löydät alta. PC:n osalta lista on vielä epävirallinen, päivän mittaan sekin virallistunee.
PC:n epävirallinen muutoslista
PS3:n muutoslista
Xbox 360:n muutoslista
Konsoliversiot saivat omat päivityksensä jo eilen. Molemmille värkättiin pitkä lista jos jonkinlaista korjausta, parannusta ja optimointia, mutta ensikommenttien perusteella aivan kaikki viat eivät tulleet vieläkään korjatuiksi.
Näiden kolmen alustan muutoslistat löydät alta. PC:n osalta lista on vielä epävirallinen, päivän mittaan sekin virallistunee.
PC:n epävirallinen muutoslista
"/connect is coming back. maybe not next patch but I promise it is coming back."
"film recording should be fixed - this was a backend config problem for rented ranked servers only."
"TBH I'm not sure yet what is causing killcam choppiness, but we see it too. Will fix."
"trying to release patch before the weekend."
"we are aware of long shader compile times on nvidia 4 series cards causing hitching. working with nvidia on a fix."
"We have some nice optimizations for better FPS going into QA tomorrow."
"mod tool dev started already. no bandwidth to discuss until after some patches though."
"film recording should be fixed - this was a backend config problem for rented ranked servers only."
"TBH I'm not sure yet what is causing killcam choppiness, but we see it too. Will fix."
"trying to release patch before the weekend."
"we are aware of long shader compile times on nvidia 4 series cards causing hitching. working with nvidia on a fix."
"We have some nice optimizations for better FPS going into QA tomorrow."
"mod tool dev started already. no bandwidth to discuss until after some patches though."
PS3:n muutoslista
- Improved matchmaking to find matches significantly faster
- Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
- Improved host selection to ensure that the best host is always selected in the pre-game lobby
- Improved party system to ensure that parties don't get broken apart
- Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
- Server-side and game-side changes to decrease the amount of failed Film uploads
- Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
- Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
- Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
- Additional fine-tuning of audio levels and ranges for footsteps and gunfire
- Additional fine-tuning of audio levels for bomb plants/defuses
- Additional online security enhancements
- Optimization to prevent friends list from spamming user while in game - will improve game performance for users with large numbers of friends
Tulossa:
- Prevention of Valkyrie rocket exploding upon release under rare conditions
- Prevention of Gunship failing to give player full control under rare conditions
- Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances
- Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared - in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
- Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
- Improved host selection to ensure that the best host is always selected in the pre-game lobby
- Improved party system to ensure that parties don't get broken apart
- Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
- Server-side and game-side changes to decrease the amount of failed Film uploads
- Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
- Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
- Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
- Additional fine-tuning of audio levels and ranges for footsteps and gunfire
- Additional fine-tuning of audio levels for bomb plants/defuses
- Additional online security enhancements
- Optimization to prevent friends list from spamming user while in game - will improve game performance for users with large numbers of friends
Tulossa:
- Prevention of Valkyrie rocket exploding upon release under rare conditions
- Prevention of Gunship failing to give player full control under rare conditions
- Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances
- Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared - in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
Xbox 360:n muutoslista
- Improved matchmaking to find matches significantly faster
- Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
- Improved host selection to ensure that the best host is always selected in the pre-game lobby
- Improved party system to ensure that parties don't get broken apart
- Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
- Server-side and game-side changes to decrease the amount of failed Film uploads
- Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
- Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
- Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
- Additional fine-tuning of audio levels and ranges for footsteps and gunfire
- Additional fine-tuning of audio levels for bomb plants/defuses
- Additional online security enhancements
Tulossa:
- Prevention of Valkyrie rocket exploding upon release under rare conditions
- Prevention of Gunship failing to give player full control under rare conditions
- Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances
- Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared - in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
- Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
- Improved host selection to ensure that the best host is always selected in the pre-game lobby
- Improved party system to ensure that parties don't get broken apart
- Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
- Server-side and game-side changes to decrease the amount of failed Film uploads
- Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
- Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
- Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
- Additional fine-tuning of audio levels and ranges for footsteps and gunfire
- Additional fine-tuning of audio levels for bomb plants/defuses
- Additional online security enhancements
Tulossa:
- Prevention of Valkyrie rocket exploding upon release under rare conditions
- Prevention of Gunship failing to give player full control under rare conditions
- Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances
- Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared - in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
MAINOS
MAINOS
1
19.11.2010 10:27
#1
19.11.2010 11:16
#2
Näin, tatinhakkaajille tulee korjaukset, pc:lle lupaillaan " kyl me ens kerralla sitten". Great job mofos!
Nii jos sä nyt tarkemmin katsoisit mitä konsoleilla on korjattu niin voisit vähän ymmärtää. Noi on pääasiassa vaan pikku tweakkeja mitä on helppo muuttaa ja aikaa korjaukseen ei mene kauaa.
19.11.2010 12:35
#3
19.11.2010 14:49
#4
Olis kyllä jepa jos tulis tänään !
"jos"? sehän tulee tänään. En kyllä usko että mikään muuttuu.
19.11.2010 14:53
#5
Olis kyllä jepa jos tulis tänään !
"jos"? sehän tulee tänään. En kyllä usko että mikään muuttuu.
Niin JOS koska on luvattu aikasemminkin tulevan eikä ole tullut..
Team: [DR]_
19.11.2010 15:04
#6
19.11.2010 15:28
#7
Team: [KG]
19.11.2010 15:53
#8
19.11.2010 18:13
#9
Toimiikos toi Zombie juttu teil kuin ? Eli pääsettekö pelaan sit.
Ite ku löydän pelin mihin liityn ni sit tulee kenkää..:(
19.11.2010 20:02
#10
19.11.2010 20:25
#11
Millonka tulee? 23.59?
huoh l2r... jos jenkeissä sanotaan, että tänään, niin se on meillä myöhäisillassa tai sitten yöllä.
19.11.2010 21:46
#12
Asiasta toiseen tai kolmanteen?
Toimiikos toi Zombie juttu teil kuin ? Eli pääsettekö pelaan sit.
Ite ku löydän pelin mihin liityn ni sit tulee kenkää..:(
no en ole netissä yrittäny toisten peleihin joinia mutta privapelit kavereiden kanssa ovat luonnistaneet ilman mitn ongelmia.
19.11.2010 22:10
#13
Several hours of testing to go before MP patch can be approved. Still morning on West Coast US.
3 hours ago
Venyypi siis yölle ainakin.
19.11.2010 22:28
#14
Several hours of testing to go before MP patch can be approved. Still morning on West Coast US.
3 hours ago
Venyypi siis yölle ainakin.
kiitti yonzzu, vähä kyllä arvasinkin että lauantain puolelle menöö.=(
19.11.2010 23:27
#15
1