Minecraftin toistaiseksi suurin päivitys, Beta 1.8 päivitys, on julkaistu virallisesti tänään. Aikaisemmin uutisoitu päivityksen vuoto oli pelinkehittäjien oma julkaisu, jonka avulla he yrittivät kerätä mahdollisimman paljon bugeja ja palautetta ennen virallista julkaisua. Suuri päivitys toi mukanaan 56 muutosta, sekä muutamassa viime päivityksessä mukana pyörinyt "Herobrine" väitetään olevan poistettu taas kerran. Täysi muutoslista löytyy alta:
Lähde
+ Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future
+ Added new mob; Endermen
+ Added FOV slider
+ Added brightness slider
+ Added randomly generated ravines
+ Killing a monster makes it drop experience orbs
+ The player can level up by gathering experience orbs
+ Added randomly generated houses
+ Added huge mushrooms
+ Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there’s room
+ Rewrote the light rendering to use multitexturing instead of direct colors
+ Sky light and block light have different tints, cool colors for sky light, warm for block lights
+ Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it
+ If the player hits a mob while falling, they always hit a critical hit
+ The game now keeps track of damage sources and types
+ Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world
+ Ice now only spreads next to existing ice or from coast areas
+ Made the explosions prettier
+ Made level height depend on a single variable (the level height still is 128, but it’s more moddable now)
+ Added sprinting
+ Added hunger
+ Food is now stackable
+ Improved the logo
+ Added suspended particles to water
+ Added a server list so you can remember multiple servers
+ The player regenerates slowly while the food bar is high
+ Eating food now takes time
+ Skeletons hold their bows better now
+ Added melons
+ Made melons and pumpkins farmable
+ Animals that get hurt will flee randomly for a short while
+ Pigs have snouts now
+ Made a flashier title screen
+ Looking towards the sun during sunset/sunrise changes fog color
+ Added fence gates
+ Added a player list to multiplayer
+ Added Silverfish
+ Added Cave Spider
+ Added huge underground dungeons (stronghold)
+ Added underground mine shafts
+ Added melon
+ Added sprouts for melons and pumpkins
+ Added vines
+ Added iron bars
* Fixed mushrooms spreading infinitely
* Fixed caves generating with too many dead ends
- Removed Herobrine
+ Added new mob; Endermen
+ Added FOV slider
+ Added brightness slider
+ Added randomly generated ravines
+ Killing a monster makes it drop experience orbs
+ The player can level up by gathering experience orbs
+ Added randomly generated houses
+ Added huge mushrooms
+ Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there’s room
+ Rewrote the light rendering to use multitexturing instead of direct colors
+ Sky light and block light have different tints, cool colors for sky light, warm for block lights
+ Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it
+ If the player hits a mob while falling, they always hit a critical hit
+ The game now keeps track of damage sources and types
+ Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world
+ Ice now only spreads next to existing ice or from coast areas
+ Made the explosions prettier
+ Made level height depend on a single variable (the level height still is 128, but it’s more moddable now)
+ Added sprinting
+ Added hunger
+ Food is now stackable
+ Improved the logo
+ Added suspended particles to water
+ Added a server list so you can remember multiple servers
+ The player regenerates slowly while the food bar is high
+ Eating food now takes time
+ Skeletons hold their bows better now
+ Added melons
+ Made melons and pumpkins farmable
+ Animals that get hurt will flee randomly for a short while
+ Pigs have snouts now
+ Made a flashier title screen
+ Looking towards the sun during sunset/sunrise changes fog color
+ Added fence gates
+ Added a player list to multiplayer
+ Added Silverfish
+ Added Cave Spider
+ Added huge underground dungeons (stronghold)
+ Added underground mine shafts
+ Added melon
+ Added sprouts for melons and pumpkins
+ Added vines
+ Added iron bars
* Fixed mushrooms spreading infinitely
* Fixed caves generating with too many dead ends
- Removed Herobrine
Lähde
MAINOS
MAINOS
1
14.09.2011 22:27
#1
14.09.2011 23:14
#2
15.09.2011 01:14
#3
15.09.2011 15:57
#4
15.09.2011 18:56
#5
15.09.2011 19:18
#6
15.09.2011 20:03
#7
Team: NP|
16.09.2011 11:38
#8
Onko muuten muilla ollu tuota "run out of memory" ongelmaa? Ei pitäs koneestakaan tai vanhasta java-versiosta johtua. Jotain memoryleakejä ilmeisesti pätsin mukana tuli?
16.09.2011 12:00
#9
Niitä löytää ihan sattumalta, ei niitä oo kauheen tiheessä ainakaan juuri luodussa maailmassa.
16.09.2011 15:06
#10
16.09.2011 15:58
#11
16.09.2011 23:06
#12
17.09.2011 03:55
#13
Tää on iha hikinen 1.8 -.- Turha päivitys sinne meni monen kuukauden kylä minkä olin rakentanut... -.- turhaaa tämmöne
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