Kaikille alustoille ladattavaksi tullut Call of Duty: Black Ops 2:n päivitys tuo uutta moninpeliin ja Zombie-pelimuotoon. Kaikkia julkisen pelilistan matseja voi nyt striimata nettiin ja jatkossa League Playssa pisteytys tapahtuu päivittäin. Pitkään listaan korjauksia lukeutuu mm. tasapainotuksia Scorestreakeihin ja SMG:ien kantamaan sekä Zombieiden tekoälyyn, jolla aiemmin oli ongelmia löytää pelaajan luo tietyissä erikoistilanteissa.
Ohessa muutoslista PC:lle, mutta samat kohdat pätevät muillakin alustoilla.
Muutoslista
MP New Features & Feature Improvements:
- Added support for Live Streaming in all Public Match playlists.
- Added League Best from Season 1 to Player Card.
- If you played in multiple series and/or multiple teams then your highest division and rank will be displayed. The League Best will span all seasons. If you finish with a higher division rank in Season 2 then your new League Best will be displayed after Season 2.
- Added a Cumulative Daily Pool instead of a Weekly Pool in League Play. 200 Rank Points are added to a player's pool every day. Points that are not used are rolled into the next day.
- Added 2 new pages to the Combat Record (the Combat Summary and Medals).
- Implemented sorting of Medals in the After Action Report.
- Lowered HUD threshold for the "low health" overlay to increase player's awareness of low health.
- Added a "Go to Top" button for the League Leaderboard.
MP Issues Addressed:
- The permanent unlock token text no longer overlaps the normal unlock token text when the player has permanent unlocks available but no normal unlocks available.
- Fix for multiples of the same attachment being allowed on a weapon.
- Fix for spawn trapping issue on Hijacked Domination.
- Added SFX when highlighting medals with the mouse on the After Action Report.
- Fix for missing SFX in options menus.
- Button binds will no longer appear in usernames.
- Fix for crossbow stats keeping.
- Improvements to render clip to resolve sync issues.
- Matchmaking modified to never return games outside of player's own continent, unless the Connection Type in Search Preferences is set to "Any"
- Addressed an issue where the UAV would not trigger if called in while aiming down sight.
- Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
- Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
- Fixed an issue in League Play where "Career Wins" for a Series were not displayed during placement in the Lobby Career Overview.
- Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
- Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
- Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun's maximum damage range.
- Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
- Improved turret tracking to eliminate false positives when checking line of sight.
- Turrets now have smoother tracking when targeting players.
- Improved bot pathing on multiple maps.
- Current League Info is now getting updated properly in the Player Identity.
- Manual sorting on League Teams removed as the results are now returned correctly.
- Addressed multiple UI issues.
- Players can no longer earn credit towards a Prestige Equipment challenge through "friendly" flashbangs, concussions, and shock charges.
- Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
- Fixed UI errors when linking Live Stream.
- Score and points are no longer awarded if a player destroys their own turret in Hardcore.
- Addressed an issue where players were able to plant numerous Assault Shields.
- Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
- Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
- Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
- Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
- A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
- Various minor map fixes were made across multiple maps.
- Fix for mini-map not appearing when calling in a score streak earned in a previous round.
MP Gameplay Balancing:
Scorestreaks:
- Death Machine: 3 hit kill range increased.
- Dragonfire: health increased, gun spread reduced.
- AGR: ground speed increased, reduced machine gun close range damage.
- Warthog: reduced missile delay.
- Lodestar: reduced missile speed and AOE radius.
- Swarm: drone re-spawn delay increased.
Perks:
- Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.
Equipment:
- Trophy System: increased range.
SMGs:
- All + Silencers: reduced range.
Assault Rifles:
- All: reduced idle sway.
- M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
- Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
- SCAR: Increased 3-hit kill range. Maximum amount of bullets to kill is now 4.
- SWAT-556: Penetration increased from medium to large, reduced burst delay.
- MTAR: increased 3-hit kill range.
- SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
- FAL OSW + Select Fire: increased recoil.
- FAL OSW: increased hip spread.
LMGs:
- All: ADS in and out time reduced.
Shotguns:
- SRM1216: slightly increased short range damage.
Pistols:
- Executioner: increased medium range damage.
ZOMBIES:
- Players are no longer able to have an infinite Turbine.
- Players can no longer break zombie pathing and avoid attacks in Nuketown.
- Players can no longer stand in Quick Revives location and remain safe in Town.
- Players can no longer knife jump to unreachable locations in the barn.
- Players can no longer use the Jet Gun to get on top of the bank vault door.
- Fix for issue where zombies will not spawn if a player stands where the quick revive machine spawns after a player hot joins a Solo match.
- Improvements to Screecher and Zombie pathing outside of the Town.
- Zombies no longer have trouble pathing through the in Diner if the player plants the Riot Shield near the edge of the hatch.
- Zombies no longer have difficulty attacking the player if they are spinning while looking at the ground.
- Zombies no longer have trouble pathing to players crouching in corners.
- Zombies now path correctly to players that have planted a zombie shield in the corners of the tunnel.
- Zombies are now able to hit players crouching near the warehouse by the power station.
- Zombies will now properly path towards players that have planted zombie shields.
- Zombies are now able to path to players standing on the railings in Farm.
- Zombies are now able to path to players standing near the Power Switch.
- Zombies are now able to path to players standing near barrels in the Warehouse.
- Zombies are now able to path to players standing near the edge in the Warehouse.
Ohessa muutoslista PC:lle, mutta samat kohdat pätevät muillakin alustoilla.
Muutoslista
January 31, 2013 Update for Multiplayer and Zombies
MP New Features & Feature Improvements:
- Added support for Live Streaming in all Public Match playlists.
- Added League Best from Season 1 to Player Card.
- If you played in multiple series and/or multiple teams then your highest division and rank will be displayed. The League Best will span all seasons. If you finish with a higher division rank in Season 2 then your new League Best will be displayed after Season 2.
- Added a Cumulative Daily Pool instead of a Weekly Pool in League Play. 200 Rank Points are added to a player's pool every day. Points that are not used are rolled into the next day.
- Added 2 new pages to the Combat Record (the Combat Summary and Medals).
- Implemented sorting of Medals in the After Action Report.
- Lowered HUD threshold for the "low health" overlay to increase player's awareness of low health.
- Added a "Go to Top" button for the League Leaderboard.
MP Issues Addressed:
- The permanent unlock token text no longer overlaps the normal unlock token text when the player has permanent unlocks available but no normal unlocks available.
- Fix for multiples of the same attachment being allowed on a weapon.
- Fix for spawn trapping issue on Hijacked Domination.
- Added SFX when highlighting medals with the mouse on the After Action Report.
- Fix for missing SFX in options menus.
- Button binds will no longer appear in usernames.
- Fix for crossbow stats keeping.
- Improvements to render clip to resolve sync issues.
- Matchmaking modified to never return games outside of player's own continent, unless the Connection Type in Search Preferences is set to "Any"
- Addressed an issue where the UAV would not trigger if called in while aiming down sight.
- Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
- Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
- Fixed an issue in League Play where "Career Wins" for a Series were not displayed during placement in the Lobby Career Overview.
- Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
- Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
- Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun's maximum damage range.
- Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
- Improved turret tracking to eliminate false positives when checking line of sight.
- Turrets now have smoother tracking when targeting players.
- Improved bot pathing on multiple maps.
- Current League Info is now getting updated properly in the Player Identity.
- Manual sorting on League Teams removed as the results are now returned correctly.
- Addressed multiple UI issues.
- Players can no longer earn credit towards a Prestige Equipment challenge through "friendly" flashbangs, concussions, and shock charges.
- Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
- Fixed UI errors when linking Live Stream.
- Score and points are no longer awarded if a player destroys their own turret in Hardcore.
- Addressed an issue where players were able to plant numerous Assault Shields.
- Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
- Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
- Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
- Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
- A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
- Various minor map fixes were made across multiple maps.
- Fix for mini-map not appearing when calling in a score streak earned in a previous round.
MP Gameplay Balancing:
Scorestreaks:
- Death Machine: 3 hit kill range increased.
- Dragonfire: health increased, gun spread reduced.
- AGR: ground speed increased, reduced machine gun close range damage.
- Warthog: reduced missile delay.
- Lodestar: reduced missile speed and AOE radius.
- Swarm: drone re-spawn delay increased.
Perks:
- Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.
Equipment:
- Trophy System: increased range.
SMGs:
- All + Silencers: reduced range.
Assault Rifles:
- All: reduced idle sway.
- M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
- Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
- SCAR: Increased 3-hit kill range. Maximum amount of bullets to kill is now 4.
- SWAT-556: Penetration increased from medium to large, reduced burst delay.
- MTAR: increased 3-hit kill range.
- SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.
- FAL OSW + Select Fire: increased recoil.
- FAL OSW: increased hip spread.
LMGs:
- All: ADS in and out time reduced.
Shotguns:
- SRM1216: slightly increased short range damage.
Pistols:
- Executioner: increased medium range damage.
ZOMBIES:
- Players are no longer able to have an infinite Turbine.
- Players can no longer break zombie pathing and avoid attacks in Nuketown.
- Players can no longer stand in Quick Revives location and remain safe in Town.
- Players can no longer knife jump to unreachable locations in the barn.
- Players can no longer use the Jet Gun to get on top of the bank vault door.
- Fix for issue where zombies will not spawn if a player stands where the quick revive machine spawns after a player hot joins a Solo match.
- Improvements to Screecher and Zombie pathing outside of the Town.
- Zombies no longer have trouble pathing through the in Diner if the player plants the Riot Shield near the edge of the hatch.
- Zombies no longer have difficulty attacking the player if they are spinning while looking at the ground.
- Zombies no longer have trouble pathing to players crouching in corners.
- Zombies now path correctly to players that have planted a zombie shield in the corners of the tunnel.
- Zombies are now able to hit players crouching near the warehouse by the power station.
- Zombies will now properly path towards players that have planted zombie shields.
- Zombies are now able to path to players standing on the railings in Farm.
- Zombies are now able to path to players standing near the Power Switch.
- Zombies are now able to path to players standing near barrels in the Warehouse.
- Zombies are now able to path to players standing near the edge in the Warehouse.
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